Janus Kjempff

Curriculum Vitae - Janus Kjempff

Curriculum Vitae

 

Janus Kjempff
Willemoesgade 40, 3
8200 Århus N
Tlf: 24832669
Email: kjempff@hotmail.com
www.kjempff.com / www.nicelizard.com

Born: 1972

 

Pragmatic developer with broad knowledge and high adaptability. Focused on delivering solutions in the productive sweet-spot between theory and practice.

Writes and designs readable and maintainable code in all c type languages, with 10 years java, 5 years c++ and 1 year c# experience. Effective bug-hunter who can navigate complex systems. Good system designer because of my versatile history, with a dominant "keep it simple" approach and preference of transparent technology.

I can work independently with self drive as well as in groups. Accepting of different personalities and a positive "let’s make it work" attitude.

 

 

Job Experience

Game Programmer jul 2017 – aug 2017 (2 months) | Huusmann Media

Developing extension to mobile game Hotdog Heroes.

Actually, a long running game project that I designed in 2016. Been working on and off in small batches since 2016.

Developed in Unity3D, responsible for game design, code and all tech stuff (anything but graphic&music assets)

Keywords: Unity3D, C#

Game Programmer sep 2016 – dec 2016 (4 months) | NDA

LibGDX programming and expert guidance on a game project (currently NDA).

LibGDX is a java based game development framework that wraps OpenGL, and builds to mobile, html5, desktop.

Code cleanup & optimization, feature programming.

Keywords: libGDX, Java, OpenGL, Eclipse, IntelliJ, Gimp, Android, iOS, Gradle

 

Game Developer sep 2015 – sep 2016 (1 year, 1 month) | Stillplay games aps

C/C++ programming and game design.

Working from home in a 3-man team with a constant Skype connection. Developed with C++ in Visual Studio using SDL2 game library and Chipmunk physics engine. Job included game design, testing, code optimization, feature development, OpenGL coding.

Keywords: SDL2 lib, Chipmunk physics engine, OpenGL, C++, Visual Studio, Gimp, SVN

Unity Developer jun 2015 – sep 2015 (4 months) | Amazu Media

Unity3D game programming. Reponsible for all tech and programming of chapter 3 of the game Light Apprentice.

Keywords: C#, Unity3D, SVN, JSoN, Visual Studio

 

Freelance Developer aug 2012 – jun 2015 (2 years, 11 months) | Nice Lizard (me)

Freelance work and various startup projects/attempts, both business and game projects.

Design & coding of 2 self published iOS/Android games, and 5 unfinished game projects.

Freelance programming on a turn based multiplayer board game (NDA).

Freelance programming Android app with beacon/location service (www.emplate.it)

Java programming of games, android apps, mostly with a java backend either socket based of tomcat/web based.

Keywords: LibGDX, Unity3D, C#, Android, iOS, Java, mySql, Tomcat, netty.io (NIO), websocket, OpenGL, xml, json, html5, Gradle, jQuery, Gimp, Eclipse, Visual Studio, networking protocols, Linux/Windows server management.

Game company: www.nicelizard.com

Freelance company: www.kjempff.com

System Developer apr 2008 – mar 2011 (3 years) | Inport A/S

System development on Port and Terminal system PICit (SaaS). Responsible for development of a new graphical user friendly version of a "OneStop" container booking system. Worked with integration to various 3rd party systems, toll webservices, terminal systems. Developing swing components, optimizing and fixing bugs on old systems, development of smart printing using Apache FoP. Standby for 24h customer service.

Keywords: Java, Swing, xml & xsl, Webservice, Progress/4GL database, SQL, jdbc, Apache FOP, Linux

 

Various (Spare parts assistant/IT responsible) may 2006 – mar 2008 (1 year, 11 months) | Hastrac A/S

Website development, IT responsible, spare parts assistant, graphics work, answering phones and whatever needed to be done. Small lawnmower & spare parts import company.

Keywords: C5, Tomcat, Java, jsp/servlet, pdf, html, Gimp

 

System Developer feb 1998 – jun 2003 (5 years, 5 months) | Stibo Graphics A/S

Programming CD-ROM solutions and b2b websites based on Oracle database, using C++ and java. Responsible for scripting advanced windows install programs. System designing and development of the first RS-components “cd-rom on web” solutions with order system and e-procurement. Later designing and responsible for development of the web-client to the massive oracle Step database. All web was made with java servlets/jsp and running on WebSphere.

Also involved with release planning, running operations and on-call tech standby.

One of the biggest customers being RS Components with more than 500.000 products.

Keywords: C++, Java, WebSphere, Oracle, PL/SQL, InstallShield, jsp/servlets, xml & sgml, xslt, javascript, html

System Developer apr 1994 – nov 1996 (2 years, 8 months) | Sign-Tronic A/S

Programming the windows client for RIP solution system based on Sun Server with Windows and Mac clients. Very large data files needed to be run through RIP and sent to large size printers and sign-cutting machines. Also involved with the sofware side of development of a big format silk frame printer called Sign-Tronic Stencilmaster tm, this included critical real time thread programming to prepare data and feed the printer, coded in Visual C++.

Keywords: C++, RIP, realtime/thread programming

 

Education

Informatik assistent 1991 – 1993 (2 years) | Ikast Edb skole

Language

Dansk

Flydende I skrift og tale

English

Advanced in writing, Solid when spoken